I got 355 hours in the game and haven’t launched a rocket yet. I just built my first silo like an hour ago. I thought I was like minutes away from doing it. Nope. I have a whole new fucking chain to learn. Oh well. I love it. It’s not stressful at all to me. This is the type of shit I live for. My OG answer to this question is SimCity 4. The endless replay value and modding in that game got me well over 5k hours of play. Factorio is the only game since then that has come even close to that feeling.
I think I launched my first rocket around 500 hours, but that was long before the 1.0 release and before achievements were added. Played a lot of modded factorio since then, particularly seablock. Not sure how many hours into my current expansion save, but my total is 1440 hours. I still don’t have the “beat the game” cheevo.
I do enjoy seeing the great works that I’ve built, and watching number go up (in this case the tech progress). Quite satisfying, to such a degree that I’ve largely stopped playing incremental games. Watching a new build come to life and begin churning useful product, just, cheffs kiss.
I got 355 hours in the game and haven’t launched a rocket yet. I just built my first silo like an hour ago. I thought I was like minutes away from doing it. Nope. I have a whole new fucking chain to learn. Oh well. I love it. It’s not stressful at all to me. This is the type of shit I live for. My OG answer to this question is SimCity 4. The endless replay value and modding in that game got me well over 5k hours of play. Factorio is the only game since then that has come even close to that feeling.
I think I launched my first rocket around 500 hours, but that was long before the 1.0 release and before achievements were added. Played a lot of modded factorio since then, particularly seablock. Not sure how many hours into my current expansion save, but my total is 1440 hours. I still don’t have the “beat the game” cheevo.
I do enjoy seeing the great works that I’ve built, and watching number go up (in this case the tech progress). Quite satisfying, to such a degree that I’ve largely stopped playing incremental games. Watching a new build come to life and begin churning useful product, just, cheffs kiss.
I find it stressful, but I also find it worth it.