The only reason that comes to mind to use x264 is to avoid transcoding for older clients. Also Firefox does not support HEVC so it always needa transcoding (at least on Jellyfin)
The only reason that comes to mind to use x264 is to avoid transcoding for older clients. Also Firefox does not support HEVC so it always needa transcoding (at least on Jellyfin)
Sadly some clients (nvidia shield tv) does not support AV1 :( right now I’m encoding some AV1 content I have back to HEVC just because of that.
I have a quest 2, tried with both standard lenses and prescription.
I’ve played with both basically, because the jump mode is a bit confusing sometimes, and it doesn’t work if you want to walk backwards. The VR game i played the most (after beat saber) is Elite Dangerous, because sitting in the spaceship actually makes things better, even when dogfighting
That’s why I basically dropped VR, and even when playing, I only played beat saber. Alyx was a very bad experience for me (mind blowing game, but not if I’m sick after 15 mins) and with that, every other game with movements (no mans sky ship is very bad)
Your assumption that “using reflection means the code is wrong” seems a bit extreme, at least in .Net. Every time you interact with types, you use reflection. Xml and Json serialization/deserialization uses reflection, and also Entity Framework. If you use mocking in test you are using reflection.
We have an excel export functionality on our sites that uses reflection because we can write 1 function and export any types we want, thanks to reflection.