“do it again, I wasn’t looking”

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Joined 1 year ago
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Cake day: September 25th, 2023

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  • oh aren’t you a treat. For a second I almost had you mistaken for one the few Moskal typewriter monkeys who remembered to bring a joke book, but now I’m beginning to worry that you’re own of my those fellow constituents of ours who’s succumbed to the brain rot.

    At least we won’t have to worry about you voting for a few more years, judging by the way you act kiddo. Or perhaps you are old enough, but the polling place is too sus for your precious intellect.

    Word of advice though, if you’d want any hopes of being employable or perhaps even making IRL friends, ditch whatever this is you think you’re doing with your attitude, it just ain’t working in your favor. While you’re at it, might also help to learn the definition of the word “untenable”-- if you need a visual example, any mirror should do the trick.

    Anyway, maybe put down the smartphone and walk a natural trail or visit the library bud. Based on your comments, you owe it to yourself badly. I mean, if you fancy yourself a socialist then why aren’t you taking advantage of the freely available public recreational services that our tax dollars fund to live a better life? Everyone else is, and it makes dealing with this late stage capitalist hellscape just a bit more tolerable.



  • Elon founded SpaceX in 2002. He said he wanted to build reusable, cost effective space platform where rocket boosters could land themselves and be refurbished with low turn-around times to fly multiple missions.

    People laughed at the idea of a rocket that could land itself upright. And after countless tests that resulted in magnificent fiery failures and flops, a private American company is now responsible for launching crew and cargo to the ISS so we don’t have to rely on Russia or ELA alone, and has more recently gone on to develop the largest rocket ever made.

    In the 22 years since it’s inception, SpaceX has designed it’s own:

    • Rockets
    • Engines
    • Rocket Propellant
    • Satellites and base stations
    • Bespoke robust communications network
    • Ground support structure (including a moving robotic tower named “Mechanical”)
    • Crewed mission vehicle platform
    • The world’s biggest fucking rocket

    Say whatever you want about his beliefs, his opinions, his shit takes-- point me to another company that has done even half of that in that amount of time, or had nearly as monumental of an impact on the global space industry and America’s access to space in the last two decades.

    And if y’all haven’t yet already, do yourselves a favor and look up NASASpaceflight on YouTube, watch their most viewed videos, which should be some of the SpaceX tests. You’ll come to understand why shit blowing up is normal and a good thing with SpaceX: because they prototype and develop iteratively and rapidly, intentionally testing to failure so they know exactly how far from failure their nominal conditions would be. If they did not do this, the platform would not be safe and they would be getting fucked by a camel wearing another camel’s skin for kicks.



  • Right, I thought that might be what you were referring to. This is where we get into weeds technically:

    Those regulations apply to active jamming, which is the use of an electronic device(s) to emit signals that interfere with lawfully approved channels. It is important to note that this holds no practical bearing upon structures as they by definition cannot engage in active jamming, only in passive blocking or coincidental interference.

    What’s being experienced with Walmart’s lack of 5G is likely due to the fact that 5G does not penetrate walls very well. Combine this with the fact that you have hundreds of devices in the same enclosed space trying to talk to the same tower some miles away on the lower bandwidth 5G channel that can penetrate walls, and you can see how 5G access is effectively being “denied” simply by the nature of the business. Walmart could implement an on-premises 5G relay to solve the issue, but why would they want to take on that tech debt? All they are required to do by law is make sure E911 is not impeded by the building or operations of the business. They don’t owe you access to other radio waves when on their premises.

    If this regulation were to somehow be applied to passive blocking like what I’ve described, then Faraday cages would be illegal-- which aren’t, again as long as E911 is not impeded. This would also make high security bamk vaults illegal due to the thick wall construction.




  • You’re remembering correctly, every other logic gate can be built from NAND gates, which is the foundation of this sort of minimal-instruction-set exercise. Beyond that, you need to be able to move data and change your program counter (jump, often conditionally). Then, if you want parity with modern instruction sets beyond just being turning complete, you need return and interrupt for control flow.



  • Bookmarking your comment so I can come back to it in a couple hours, if I hopefully remember to.

    But yes, almost. I don’t think the interrupt is necessary and the return isn’t under certain architectures. I have a doc on my computer somewhere where I was investigating what the absolute minimum was to make a turning complete machine and, to my recollection, there was only 4-6 instructions that were absolutely necessary. The ones I remember off the top of my head are NAND, MOV, JUMPIF, and then I believe I included NOP in accordance with some principle. RET and INT were convenience features in this design.







  • You know what’s ironic about all this is, as someone who has seen game dev pitches (not good ones), they arguably had their shit together more than most aspiring game devs. Looking back at the skeletals, ya know they actually may have had a chance of getting somewhere. They knew absolutely nothing about the technical side, but hardly any game devs actually do. They probably still stand a better chance today of developing this than some game studios asset-mashing in Unity or Unreal. That’s the true state of game dev.