• 3 Posts
  • 65 Comments
Joined 1 year ago
cake
Cake day: July 5th, 2023

help-circle



  • If used in the specific niche use cases its trained for, as long as its used as a tool and not a final product. For example, using AI to generate background elements of a complete image. The AI elements aren’t the focus, and should be things that shouldn’t matter, but it might be better to use an AI element rather than doing a bare minimum element by hand. This might be something like a blurred out environment background behind a peice of hand drawn character art - otherwise it might just be a gradient or solid colour because it isn’t important, but having something low-quality is better than having effectively nothing.

    In a similar case, for multidisciplinary projects where the artists can’t realistically work proficiently in every field required, AI assets may be good enough to meet the minimum requirements to at least complete the project. For example, I do a lot of game modding - I’m proficient with programming, game/level design, and 3D modeling, but not good enough to make dozens of textures and sounds that are up to snuff. I might be able to dedicate time to make a couple of most key resources myself or hire someone, but seeing as this is a non-commercial, non-monitized project I can’t buy resources regularly. AI can be a good enough solution to get the project out the door.

    In the same way, LLM tools can be good if used as a way to “extend” existing works. Its a generally bad idea to rely entirely on them, but if you use it to polish a sentence you wrote, come up with phrasing ideas, or write your long if-chain for you, then it’s a way of improving or speeding up your work.

    Basically, AI tools as they are, should be seen as another tool by those in or adjacent to the related profession - another tool in the toolbox rather than a way to replace the human.


  • Yeah, that sounds very similar in strategy. TTT is a deception game built on top of the fps video game, Counter Strike - its a pretty typical deception game, one team of innocents with a revealed detective role, and a few hidden traitors amongst them. The main difference compared to a lot of deception games is just that everyone will have weapons and can kill others at any time, often in a fraction of a second. Because fights are so short and bloody, everyone is typically extra jumpy and information that would normally be obvious is easily lost, which makes it perfect for exactly that sort of manipulative play.




  • Considering all the limitations, and the hyper-fragmented nature of the Fediverse, maybe it’d be worth adding a feature to “redirect” or “symbolically link” communities. For example, [email protected] would just open [email protected] (possibly with a notification banner or similar to clairify). Throw in some extra tools to improve moderation across instances and you’d have 90% of the benifit of “super-communities” without the complexity.

    I know you can do this by just making a locked community with a post describing this, but its a very clunky solution, and given how fragmented the Fediverse is, and how unlikely that is to change (given the structure) it might be worth having a dedicated method.




  • I think my blocklist is about 1/3 spam, 1/3 hatespeach, blatent disinformation and promoting genocide, and 1/3 untagged nsfw. Its a couple dozen users right now.

    On my old account it was hundreds (almost all hate-speech, disinformation, and promoting genocide), but Hexbear has been defederated and I’ve givien up and blocked .ml so I don’t run into much of that anymore.



  • Depends on the context, and how serious and violent the Nazi. If they’re just an isolated idiot who isn’t politically active and isn’t stupid or thick-headed enough to actually follow through on their claimed beliefs, then violence isn’t really justified. They’re an idiot, but not a threat. The problem is with anymore more dedicated or crazy than that. Past that point, you immediately get to people who want to murder or enslave hundreds of millions. Thats not hyperbolic, that’s literally the goal of Nazi beliefs, and a logical extention of almost every belief that stems out of it or is adjacent to it. In theory, yes, it’d be nice to be able to talk down people like this, or use existing systems of power to force them to places where there isn’t a risk of them trying to murder or enslave people, but unfortunately, when you’re talking about groups who don’t respect human lives, the law, or anyone but their designated, arbitrary in-group, then those aren’t always viable means. This is esspecially true if that person is already in a potition of power. Basically, if someone wants to kill you, you can’t always wait for them to successfully aquire the means to do so before acting. This isn’t hyperbole or metaphor, this is literally what we’re talking about here. The problem is in drawing a line of who is an actual threat, and if there are other means to “disarm” them.









  • A) flashy, loud, snippy content that works on people with no attention span or who are easily amused like kids (and annoys everyone else)

    And B) clickbait-type, over-the-top content and games that no one else does - the sorts of things that, even if not high-brow, are still interesting. For example, blowing up a Lambrogini appealing to the action-movie lizard-brain, or a giant game of hide and seek appealing to the sort of person who daydreams about how to survive a zombie apocalypse.

    Basically, its the peak of broad-appeal, low-brow, high effort/production value media.