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Joined 1 year ago
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Cake day: June 14th, 2023

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  • I’m not going to downvote you, but, I disagree. Nintendo might have had a leg to stand on if they tried to say Palworld infringed on their Pokemon intellectual property and/or copyright, especially after the mesh controversy, but they didn’t attack them on that. They’re going after Pocketpair for patent infringement on a so-far undisclosed patent. Probably a game mechanic of some sort. Pokemon did not invent the monster collecting and/or battling genre. Dragon Quest predates it by a good margin.

    I’d like to see the patent they claim to have. In what way might Palworld be infringing upon their patent that another similar game, like say TemTem for instance, is not? I hate the idea that a fun game mechanic can be patented and locked down by one company for up to 20 years.

    Palworld would not have caused the stir it did if not for the blatant “It’s Pokemon with guns!” angle.

    This was 100% a fan reaction to the trailer, and not an official stance by the developers at all. That’s obviously what they were going for, but they stopped long before outright saying it out loud and let the consumer make their own inferences.

    They have every right to go after them, but I really hope they lose this one. Nintendo doesn’t deserve to have a monopoly on fun creature collecting games.





  • Social media is probably a very poorly or very narrowly defined term. Either they called out Facebook, Reddit, Snapchat, etc by name or they gave some broad description of social media that could apply to everything from Facebook all the way down to somebody’s Vbulletin forum and this will be unenforceable for the vast majority of websites. Compliance is likely voluntary for the little fish in social media. I imagine that they aren’t even aware that Lemmy exists.


  • This is the only word I know of whose meaning can be redefined by majority consensus.

    Case in point, my workplace wanted a bi-weekly committee meeting for our team to work on stuff over a zoom call. I asked what days these meetings would be held and they all agreed “Just Thursdays”. When I tried to argue that a bi-weekly meeting necessarily means that there must be two distinct dates per week, they all agreed that bi-weekly obviously means every other Thursday and that I didn’t understand what the word bi-weekly meant 😒





  • A girl in college once told me I have “beautiful, horse-like legs”. I did martial arts at the time and my calves and thighs were very well toned, but I was actually a little self-conscious about them, and I had never considered horses to be particularly beautiful so I kind of took it as an insult after walking away from the conversation. It wasn’t until I relayed the story to a colleague a few months later that they told me it was probably a genuine compliment.






  • This wouldn’t be a problem if we still had NASA doing the shuttle program, or some continuation of it, rather than outsourcing our spacecraft to the cutthroat lowest-bidder private sector. Is it really any surprise that SpaceX and Boeing are blowing up on the launchpads and having quality control issues when their sole objective is to make money? If we nationalized these initiatives again and cancelled the private contracts with these crooks, there would be no incentive for profiteering and corners would not get cut as often as they do now.

    Sure, it would be a big cost to the taxpayer once again, but I think I’d rather have a reliable space program and like 2% less military budget to fund it, I think we’ll manage somehow without producing more tanks and planes that nobody is asking for.


  • Whenever I think of the answer to this question, I always lament at how many film trilogies or games could have been absolutely immaculate duologies but were, for various reasons, sort of forced into a third installment through fan expectations, studio pressure, or just plain Hollywood/corporate greed.

    It usually begins with a film or a video game that is an unexpected success, something that was written off by the execs that turned out to be not just a work of art, but a pop culture sensation. Star Wars, The Matrix, The Terminator, Assassin’s Creed, Mass Effect, etc were probably never intended to have a sequel. Their original plotlines all tied up the loose ends nicely and made for a perfectly adequate self-contained story. Then the second film/game in the series comes out and it’s another well received installment. Maybe it’s because the second rides a bit on the coattails of the first, or maybe because the first walked so the second could run, it’s hard to say, but in every case the second always sets the bar too high. The third installment is typically the one that sours the soup, so to speak. I’d wager that even a really well written story can’t really live up to the expectations that fans have for the third installment of a well-beloved series. Having the perfect three-peat is a feat rarely seen accomplished, but nobody ever seems satisfied with just two good pieces of media with no plans for a third.





  • I’d like to make a counterpoint here, but first I want to acknowledge that you are 100% entitled to your opinion and maybe souls-like games are just not for you. It’s a shame that people are kicking downvotes your way because this is in no way a new or controversial opinion, but like you said, the community can sometimes take their love of the game/series too far and blame the consumer for not liking the same stuff they like, which isn’t fair and just makes the souls community looks like clowns.

    Anyway, my counterpoint is that I don’t feel like these games are as difficult as people make them out to be. IMO, older games were just as hard, if not harder to complete even when playing optimally. In the framework of just about every Souls-like game, you have tools that you can use to almost completely trivialize the toughest encounters if you want. DS1 can be beaten by a complete amateur if you do the gravelord speedrun (which doesn’t require any real speedrunning tricks and there are many youtube tutorials that you can follow along with, takes about 10-15 minutes from character creation) and get the gravelord greatsword which can inflict Toxic on all the bosses, so you can just hit them a few times and run away for the rest of the fight, waiting for the poison to finish them off. That’s just one example. Just about every installment of FromSoftware’s Souls’ series has some overpowered cheese that you can research to essentially trivialize the game. Some people might argue that you’re not beating the game in the “intended way” if you take such shortcuts, but I disagree. Any way you make it to the end is the right way.

    For a lot of people, part of the fun of a game like Dark Souls is the adventure, the discovery, and yes, pounding your head against a tough boss trying to beat it over and over. If you’re the type of gamer who gets easily frustrated to the point where you feel like quitting when encountering a challenge that feels unfun or unfair, I can see it not being an enjoyable experience. The thing that keeps most people coming back is the dopamine hit that they get when they do finally overcome that challenge and they are rewarded with more stuff to explore, new items to pick up, and so on. I think if there were any argument to be made against making the game easier for yourself by exploiting broken game mechanics (or with an easy/story mode added or modded in), it’s that you probably won’t be super invested in the outcome and get bored easily. Without the challenge aspect, the Souls games are very much a bare bones experience. It’s essentially a generic fantasy RPG with a story hidden behind item descriptions and cryptic NPC interactions. That doesn’t exactly make for the most compelling gameplay, so there’s no trail of breadcrumbs to keep the gamer uninterested in the challenge going. There’s a sort of intrinsic value in these games that can’t be quantified, because everybody gets something different out of it.