• FreedomAdvocate@lemmy.net.au
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    4 days ago

    Yeah, so it doesn’t add latency. It takes like 1-2ms iirc in the pipeline, which like you said is less than/the same/negligibly more than it would take to render at the native resolution.

    • iopq@lemmy.world
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      4 days ago

      Which also means it’s not possible to use it to go to 1000 fps

      • FreedomAdvocate@lemmy.net.au
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        4 days ago

        So it has limits? Oh no…… At 1000fps you can’t do much rendering effects at all. Luckily no one, and I do literally mean no one, plays games at 1000fps.

        • iopq@lemmy.world
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          3 days ago

          Yes, but that also means there’s no FPS advantage at all at 500 Hz using DLSS and people do play at 500Hz

          • FreedomAdvocate@lemmy.net.au
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            3 days ago

            If you’re playing games at 500fps you don’t need DLSS. What is your point? Again - it’s for situations where you can’t get a good framerate at the settings you want to use.

            How is this hard to understand?

            • iopq@lemmy.world
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              3 days ago

              My point is my 2060 can’t reach 500 fps even if you run the game in DLSS. You need a more powerful GPU, DLSS can only increase your FPS if the FPS is terrible, it can’t boost you from 250 to 500

                  • FreedomAdvocate@lemmy.net.au
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                    1 day ago

                    It adds rendering time, not “latency” btw.

                    DLSS improves framerates at basically no cost, to let people hit playable or high framerates at quality levels they couldn’t without it. It’s not for hitting 500fps, it’s for hitting 30/60/100 etc.