Apple Discusses Push Towards High-End Mac Gaming in New Interview::Inverse’s Raymond Wong today published an in-depth overview of Apple’s increasing push towards high-end gaming on the Mac. The story includes…

  • dukatos@lemm.ee
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    9 months ago

    A new technology built into the M3 family of chips is Dynamic Caching, which allows the GPU to allocate memory usage in real time.

    Sells it with 8GB of RAM…

  • Sprucie@feddit.uk
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    9 months ago

    I’m curious who the target market for this is. When buying your own system you typically want to get the best performance for your money, and with the Apple tax included you’re always going to be paying a lot more for similar specs to something you can build yourself.

    • Dark Arc@social.packetloss.gg
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      9 months ago

      I think for people who buy pre built gaming PCs the Apple tax might be roughly equivalent… If they also have an iPhone or a MacBook already… It might not be a big jump to go to Mac gaming

  • JungleJim@sh.itjust.works
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    9 months ago

    I know Valve and others have done a lot of the legwork already, so maybe it won’t be so difficult for Apple to catch up, but it feels a little bit like Microsoft’s last attempt at making phones. It’s been a minute since the starting bell, the competition has the software catalog already, and it’ll cost the consumer more.

  • LainOfTheWired@lemy.lol
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    9 months ago

    Isn’t the problem that they are using ARM hardware. Like sure your x86 emulator can be good, but if you look at something like proton it’s taken years for it to get good. And that’s not even a different CPU architecture. So apple would have to make a wine equivalent, a DKVK, equivalent, and a really great X86 emulator if that’s even possible on current gen hardware.

    Somehow I don’t see them catching up with Linux gaming.