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Joined 10 months ago
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Cake day: November 19th, 2023

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  • One Way Heroics (Plus)

    Made by a guy in Japan. Uses a custom engine and has really intricate rpg elements, super cool and I’m a huge fan. Basically you’re constantly moving right because a black fog is consuming the world and if you aren’t fast enough then it’ll consume you too. Kind of plays like a Roguelike, but runs can have the shorter objectives, or the really long ones.

    Granted it’s not perfect:

    • It was made by one guy so after a certain amount of time you kinda see most things, needs mods (which doesn’t exist) or more content.
    • You only get one stat per level-up, and if you get like “carryweight” five times in a row, then you kinda just got low-rolled and are weak-af
    • You can’t actually determine what biomes you end up in so sometimes you just get volcano 3 times in a row and it kinda sucks, it would be nice to see biomes up ahead and chart a course
    • There’s some “degen weeb” dialogue that’s funny about once and then kinda weird. (Characters simp hard af for you after your run if you get SSS rank in a category they rate you in, theres some “prefixes” that give alternate dialogue to npcs, so if you get a “Naughty” Dosey/Frida/Mila then all her dialogue is degenerate af for the rest of the run)

    But I still love the game, and one of my first projects I plan on is making a hexagonal-grid version of the engine that would enable the above (gameplay) issues to be fixed, something might come out of it tbh.